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Creatures of the Mos Shuuta Valley

Bantha
This highly adaptable species is one of the most commonly found herd creatures, living wild on many worlds, and domesticated for agricultural and pastoral use on many of the major inhabited worlds. Bantha have the ability to survive in harsh, unforgiving environments  they live on minuscule amounts of food and water given their size, and they naturally store the excess in deposits around their bodies. Its not uncommon for a herd of bantha to strip an area of vegetation, roam the wilds for weeks and return to feast on the fresh seedlings in the original area..
The bantha is a large quadra-ped, several meters tall and is covered with thick shaggy fur, and armed with large curved horns that are as hard as steel. Capable of carrying several times their own impressive body weight, they are used by tusken raiders as mounts and beasts of burden.

Bantha (Henchmen)
Brawn 6, Cunning 1
Presence 2, Agility 3
Intellect 1, Willpower 1
Skills: Brawl 2, Resilience 3, Survival 3
Talents: None
Soak/Defence: 8 / 0
Thresholds: Wound: 20
Silhouette: 2
Abilities: Beast of Burden (encumbrance threshold of 20), Trample (Brawl 4 if used maneuver to engage the target)
Equipment: Horns (Skill: Brawl, Range: Engaged, Damage: +4, Critical: 4, Special: Knockdown)

 

Womp Rat
This large rodent is a native of Tatooine, commonly found in the shadowy canyons of the planets desert wastelands. Roughly the same size as an MSE series droid, individuals of the species have been observed that have grown to a similar size as an astromech droid, thankfully, such mutations are rare. Opportunistic scavengers, womp rats hunt as a pack, living off carrion, refuse, and picking off weak individuals of species like bantha when the can, using their numbers to overwhelm their prey.

Womp Rat (Minion)
Brawn 3, Cunning 3
Presence 1, Agility 4
Intellect 1, Willpower 1
Skills: Brawl 2, Resilience 1, Stealth 3, Survival 2
Talents: None
Soak/Defence: 2 / 0
Thresholds: Wound: 6
Abilities: None
Equipment: Bite (Skill: Brawl, Range: Engaged, Damage: +2, Critical: 4, Special: Pierce 2)

 

Dewback
These cold bloodied reptiles wander the dune seas of Tatooine in small packs, huddling together for warmth during the nights, and basking in the double sunlight in the early mornings. The species gets its name from the moisture that collects on their scaly backs during the night, and the dewbacks begin their day by ritually licking the accumulated water droplets from their packmates back during the morning. Easily domesticated, dewbacks are more reliable than landspeeders when exploring the deserts of Tatooine.

Dewback (Henchmen)
Brawn 2, Cunning 2
Presence 2, Agility 3
Intellect 2, Willpower 2
Skills: Brawl 2, Perception 2, Resilience 3, Survival 4
Talents: None
Soak/Defence: 4 / 0
Thresholds: Wound: 8
Abilities: Beast of Burden (encumbrance threshold of 12)
Equipment: Bite (Skill: Brawl, Range: Engaged, Damage: +4, Critical: 4, Special: Pierce 2)

1 comment

  1. Daniel

    Very nice thanks, my players have just found themselves about to be swamped by Womp Rats. I will likely use the stats here for the tougher mutated ones that will eventually track them down. As a minion group they might be a little nastier than I want the rank-and-file horde to be. It’s only the players’ second game.

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