ObsidianCrane

Author's details

Name: John Pope
Date registered: July 10, 2010

Biography

School teacher by day, gamer by night. I've been playing and running DnD and other RPGS since the early 80's, with occasional forrays into war games and card games. My focus games at the moment are DnD 4E, L5R (CCG), and Song of Fire and Ice RPG (heavily homebrewed). Published Work: KQ Web Articles (Gray Warrior, Mountain Priest), Spycraft: Agents Sourcebook (example PC Rose)

Latest posts

  1. Encountering the Action — July 6, 2013
  2. The Next Cosmology — July 1, 2013
  3. Save vs. Math — June 24, 2013
  4. New Beginnings For An Old Game — June 23, 2013
  5. Tenra Bansho Zero!! — March 10, 2013

Most commented posts

  1. Artful Art — 15 comments
  2. Thoughts on Skill Challenges — 12 comments
  3. How Do I Write a Skill Challenge? — 12 comments
  4. Where is the new classic? — 11 comments
  5. Roleplaying, it’s your issue. — 10 comments

Author's posts listings

Encountering the Action

The Leaders are the only ones to determine if a significant encounter must take place, according to where they are taking the story, the Characters’ health condition, the progression of the scenario, and the available gaming time. As much as possible, combats should remain special moments, since making them too frequent can quickly render them …

Continue reading »

The Next Cosmology

The “Many Worlds of DnD” article by Mike Mearls came out today and unlike many responses I’ve seen I’m not particularly happy with the article. Mearls opens the meat of the article with the sentance “To begin with, we’re making some tweaks to the cosmology to reconcile the differences between various editions and worlds.” He …

Continue reading »

Save vs. Math

DnD has a long complicated relationship with math and what math means for how the game works. I’ll be honest and say up front that one of the things I like best about 4E is how predictable the math of the game is, and I think that is a design feature of 4E. I have …

Continue reading »

New Beginnings For An Old Game

So I’ve been very quite for a while, my main participation in the hobby has been painting miniatures, however the time is coming for me to start making a campaign again and to begin putting things in order for doing that with the goal of starting the campaign in December this year or January. So …

Continue reading »

Tenra Bansho Zero!!

Last year in the flurry of Kickstarters I involved myself in was the one for this game; Tenra Bansho Zero (TBZ) and its now available for general purchase in PDF format (the print books are on a boat from China currently) so I thought now would be a good time to share my thoughts and …

Continue reading »

Bones of a Warlord

Ok so you are one of the 16000 or so folks that backed the Reaper Bones KS and perhaps you are wondering what you are going to do with all of those miniatures once they arrive (aside from stare at them and wonder what you got yourself into). Obviously you purchased them because they were …

Continue reading »

History of it All

History, its one of those things that we pour hours into developing for our settings and then we put it into nice neat timelines where everything has an exact date and position in the past and this is very handy for us. The problem of course is that history isn’t really like that at all. …

Continue reading »

Back to Bases

Wow the Reaper Bones Kickstarter raised an amazing $3,429,236 and some 17744 people backed the project most of them backing at the $100 level and receiving over 200 miniatures for their enjoyment (myself among them) in March next year. The thing is the Bones miniatures come with what is called a broccoli base, a lightly …

Continue reading »

The Dogs of War

When I first considered what to write for the Classics Return blog carnival my first idea was to write up themes based on the Planescape Factions, then right as I was about to start the content for this month’s Dragon was announced including an article that would present themes for the Planescape Factions. Not wanting …

Continue reading »

Giff Return

The Giff by Richard Green, illustrations by Symatt Of all the fantastic campaign settings published by TSR in the early 90s, Spelljammer is definitely in my top 3 (along with Planescape and Al-Qadim). The concept of the swashbuckling pirate-adventurer standing on the deck of her hammership as it sails through space towards a distant asteroid …

Continue reading »

Older posts «