Author's details

Name: John Pope
Date registered: July 10, 2010


School teacher by day, gamer by night. I've been playing and running DnD and other RPGS since the early 80's, with occasional forrays into war games and card games. My focus games at the moment are DnD 4E, L5R (CCG), and Song of Fire and Ice RPG (heavily homebrewed). Published Work: KQ Web Articles (Gray Warrior, Mountain Priest), Spycraft: Agents Sourcebook (example PC Rose)

Latest posts

  1. Wyrmgears: Draconic Keepers of Time — December 20, 2014
  2. Inspiring Characters — December 17, 2014
  3. Saving Greenest — November 23, 2014
  4. Encountering the Action — July 6, 2013
  5. The Next Cosmology — July 1, 2013

Most commented posts

  1. Artful Art — 15 comments
  2. Thoughts on Skill Challenges — 12 comments
  3. How Do I Write a Skill Challenge? — 12 comments
  4. Where is the new classic? — 11 comments
  5. Roleplaying, it’s your issue. — 10 comments

Author's posts listings

Wyrmgears: Draconic Keepers of Time

As part of their first Kickstarter Reaper Miniatures produced a model of a clockwork dragon and this┬ápresents my interpretation of the model for 5E DnD. Wyrmgear In the infinities of the Astral Sea there is a domain of order, Mechanus the plane of gears. On this plane it is said all things have a perfect …

Continue reading »

Inspiring Characters

I have recently been having a conversation with one of the players at our store’s Hoard of the Dragon Queen game. It is a familiar conversation that I have had multiple times over the course of my years playing RPGs, I’ve been the person experiencing the frustration and the hearing the frustration. The conversation can …

Continue reading »

Saving Greenest

Like many of you I have been participating in the Adventurer’s League and in particular playing or dungeon mastering the Hoard of the Dragon Queen module. This was my first venture into the Encounters program, and to say it was not a smooth start on the journey would be an understatement. Administrative problems aside it …

Continue reading »

Encountering the Action

The Leaders are the only ones to determine if a significant encounter must take place, according to where they are taking the story, the Characters’ health condition, the progression of the scenario, and the available gaming time. As much as possible, combats should remain special moments, since making them too frequent can quickly render them …

Continue reading »

The Next Cosmology

The “Many Worlds of DnD” article by Mike Mearls came out today and unlike many responses I’ve seen I’m not particularly happy with the article. Mearls opens the meat of the article with the sentance “To begin with, we’re making some tweaks to the cosmology to reconcile the differences between various editions and worlds.” He …

Continue reading »

Save vs. Math

DnD has a long complicated relationship with math and what math means for how the game works. I’ll be honest and say up front that one of the things I like best about 4E is how predictable the math of the game is, and I think that is a design feature of 4E. I have …

Continue reading »

New Beginnings For An Old Game

So I’ve been very quite for a while, my main participation in the hobby has been painting miniatures, however the time is coming for me to start making a campaign again and to begin putting things in order for doing that with the goal of starting the campaign in December this year or January. So …

Continue reading »

Tenra Bansho Zero!!

Last year in the flurry of Kickstarters I involved myself in was the one for this game; Tenra Bansho Zero (TBZ) and its now available for general purchase in PDF format (the print books are on a boat from China currently) so I thought now would be a good time to share my thoughts and …

Continue reading »

Bones of a Warlord

Ok so you are one of the 16000 or so folks that backed the Reaper Bones KS and perhaps you are wondering what you are going to do with all of those miniatures once they arrive (aside from stare at them and wonder what you got yourself into). Obviously you purchased them because they were …

Continue reading »

History of it All

History, its one of those things that we pour hours into developing for our settings and then we put it into nice neat timelines where everything has an exact date and position in the past and this is very handy for us. The problem of course is that history isn’t really like that at all. …

Continue reading »

Older posts «