Category Archive: DM Craft

DM Advice & Resources

Know Your Ally

We’ve all been there. The party have a carefully crafted plan that involves the PCs splitting up and one group waiting for the other group’s signal. And yet they players didn’t think to agree on what the signal was beforehand. Some DMs will hand-wave it and say “You’ve adventured together long enough that you would …

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Encountering the Action

The Leaders are the only ones to determine if a significant encounter must take place, according to where they are taking the story, the Characters’ health condition, the progression of the scenario, and the available gaming time. As much as possible, combats should remain special moments, since making them too frequent can quickly render them …

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New Beginnings For An Old Game

So I’ve been very quite for a while, my main participation in the hobby has been painting miniatures, however the time is coming for me to start making a campaign again and to begin putting things in order for doing that with the goal of starting the campaign in December this year or January. So …

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Hacking D&D 4E

Important note: this article discusses the use of CBLoader, a Windows program of questionable legality, to modify the core character generation rules of D&D 4e. This application reverse engineers the data used by the no longer supported offline character builder, and can be used to download fan versions of the D&D material released since the …

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REVIEW: The Devious Book of Fumbles & Crits: A 4th Edition D&D Supplement

I attended the 4th UK Tweetup event on Saturday 16th March and was lucky enough to win this book in the raffle. Here is my review. Details 107 pages Colour cover art, non-colour illustrations inside the book. Price: £9.29 / $15.99 Link: US Amazon, UK Amazon This book aims to introduce consequences for PCs and …

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Rethinking My Monster Maths

I mostly play D&D 4e in the heroic tier, the character feel like they have just enough powers by level 6 to be suitably iconic heroes to the general population, and fights don’t drag on for hours and hours and hours. But still, over 4e’s lifespan, I’ve found myself wanting to make monsters more of …

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History of it All

History, its one of those things that we pour hours into developing for our settings and then we put it into nice neat timelines where everything has an exact date and position in the past and this is very handy for us. The problem of course is that history isn’t really like that at all. …

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The Dogs of War

When I first considered what to write for the Classics Return blog carnival my first idea was to write up themes based on the Planescape Factions, then right as I was about to start the content for this month’s Dragon was announced including an article that would present themes for the Planescape Factions. Not wanting …

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WotC Products & Your Setting

If you have been playing RPGs, especially DnD, for a while (or maybe you just started) there is a good chance you have at least considered creating your own setting. I started work on my personal setting back when 2E was the DnD of the day, and through the years it has undergone some permutations …

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A World of Culture

Culture is a strange thing. For example it is particularly hard to identify the things that make your culture what it is without having another culture with which to compare it. In DnD campaigns this manifests in cultures becoming homogenous, it is simply easier to have one pervasive culture than to create many unique cultures. …

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