Category Archive: World Building

WotC Products & Your Setting

If you have been playing RPGs, especially DnD, for a while (or maybe you just started) there is a good chance you have at least considered creating your own setting. I started work on my personal setting back when 2E was the DnD of the day, and through the years it has undergone some permutations …

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A World of Culture

Culture is a strange thing. For example it is particularly hard to identify the things that make your culture what it is without having another culture with which to compare it. In DnD campaigns this manifests in cultures becoming homogenous, it is simply easier to have one pervasive culture than to create many unique cultures. …

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Race & Culture in Dungeons & Dragons 5e/Next

A few days ago, Monte Cook posted two short paragraphs and a poll to his page on the Wizards of the Coast community. Those few words stirred up a lot of conversation about race in Dungeons & Dragons in the comments and on Twitter over the weekend. For me (Draco), it brings up a long …

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Contemplating Creation Part V: Around The World (1 of 2)

As I mentioned back at the start of these articles, the catalyst for this process (just like many great adventures) was my discovery of an old map I had drawn. I had a general idea of what the world was like, but I’d need something more clear in my head if I wanted to be …

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Contemplating Creation Part IV: On Fathoming the Fae

I knew going in to this creation process that the fae were going to play a big part of my world. They are a big part of that feeling of awe and magic that I like about medieval mythology. I started out wanting to totally transform the fey in D&D to something more like you’d …

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Contemplating Creation Part III: Regarding The Nature of Cosmology

I had originally planned to construct a unique pantheon of deities for this world I was building, but when I rediscovered it and made the decision to basically overlay the D&D core world with it, it seemed much more expedient to just borrow the gods of 4e. I needed them to mesh with the themes …

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Contemplating Creation: On Races & Classes

In Part II, I briefly talked about eliminating certain classes and races from my campaign world. I’m trying to keep these entries short and easily digestible, and as such I left out the exact details of why I made the choices that I did. While chatting with hyperform and WolfSamurai in the 4e D&D channel …

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Contemplating Creation, Part II: Adjusting & Detailing PC Options

Last week I began explaining how I approached PC races in my homebrew campaign. Allow me a tangent that will help explain part of my thought process going forward. I have long been a fan of the Dragonlance campaign setting, which is well known for being a bit quirky: there are no drow, no orcs, …

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Contemplating Creation, Part I: In Which There Are Dwarves and Elves

Around the end of 2010, I was in the middle of guiding my D&D group back from an unexpected excursion to the astral in the Forgotten Realms when the game hit a bit of a bump in the proverbial road. Given the opportunity to start anew, I seized the chance to pitch something different to …

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