Category Archive: 1-3

Encounters of Level 1-3

Black Frost Rooftop Battle

Encounter area for Black Frost

“The ice covered rooftop, the roaring wind and the creatures glistening with frost are the only things standing between you and stopping the wizard from finishing his ritual.” Encounter Level 4 (925XP) This was the finale of the first D&D adventure I ever ran. The goal of the encounter is to stop the ritual from …

Continue reading »

Winter’s Reach: Silverfang’s Lair

The air is chill, and natural light shines out of the cave… Encounter Level 3 (750 xp) At A Glance This room gleams with light reflected from ice and snow. The cavern is split nearly in half by an ice slicked ledge of at least 5ft. Slick ice is visible around the room.. Ice covered …

Continue reading »

Winter’s Reach: Jargesh’s Treasure

This room is clean, holding 2 statues and a small alter with a chest on top of it…. Encounter Level 1 (375 xp) In my home campaign the adventure after this was B7 Rahasia, and it was here that the Heroic Tier villain hid the Black Opal from that module to ensure the co-operation of …

Continue reading »

Winter’s Reach: Orc Barracks

“Cursing in common can be heard through the door, and shouts of pain…” Encounter Level 1 (500XP) A simple encounter to reinforce the story point that goblins and orcs are working together, and that the orcs are pushing the goblins around. Much of the danger of the encounter rests on the orcs toughness and accuracy …

Continue reading »

Winter’s Reach: The Room of Rats

“You hear the squeak of, is it a multitude of rats…” Encounter Level 1 (400xp) In the Winter’s Reach campaign the goblins that live near the starting location use rats as pets, and dire rats and such as guard animals usually. This room is where they keep and breed their rats. Room At A Glance …

Continue reading »

Storm Over White River Crossing

By paulbaalham and SuperFrogWoman Overview This encounter sees the PCs tackle a series of complexity 1 skill challenges in an effort to save the lives of villagers from a terrible storm (and their own stupidity and arrogance). The PCs are in the village of White River Crossing. They may be passing through the village just …

Continue reading »

Winter’s Reach: Goblin Throne

“A goblin lounges on a chair, and his guards ready weapons…” Encounter Level 2 (650xp) Another encounter from my home campaign, originally ran with the Goblin Hexer, but now using hte updated version the Goblin Hex Hurler mostly because the Hex Hurler’s Vexing Cloud is noticeably less vexing. Setting and Tone The high priest’s audience …

Continue reading »

Winter’s Reach – Hall of Corellon

“Defaced statues march in twin columns down this filth covered room…” Encounter Level 2 (700xp) This is the first encounter inside a goblin lair, and is set up assuming the alarm was not raised (so nothing comes immediately to the monster’s aid) and is intended to give the PCs a choice at its conclusion. The …

Continue reading »

Goblin Lair Assault

Goblin Assault With Tokens

“Beyond a stream and some rocks, partially concealed by trees, lies a cave. You glimpse goblins at the entrance.” Encounter Level 6 (1225xp) This encounter was the second one I ran on the DnD Virtual Table, and it was taken on by 4 first level PCs, one less than it is designed for, and truth …

Continue reading »

A Walk Through the Spiderwoods.

A Walk Through the Spiderwoods No Tokens

Encounter Level 4 (880xp without Deathjump Spider) As you enter this part of the woods the canopy above thickens and the area darkens.  Looking up you can make out the outlines of spiders scurrying about, attending to their business.  It might be prudent to pass through this area quickly, but quietly. This encounter is the …

Continue reading »

Older posts «