I’m a terrible liar… And yet, last night I think got away with it (or no one decided to call me out about it). I popped onto the irc chat (Mibbit) and loved the auto suggested name ‘zucchini’ so much that I decided to stick with it, and made up a story about how I …
Category Archive: For Players
Articles for Players
Tribal Themes: The Zannadi Tribe
by paulbaalham and blindgeekuk This theme is the first in a 3 part series of tribal themes. Tribal themes aim to replicate the closeness of members of a tribe. The more PCs in your adventuring party that are from the same tribe, the more powerful the theme itself is. The Zannadi Tribe The hot humid …
What Exactly Is a Spellbook
For most users of the arcane arts, the unlocking of their true potential is gradual but constant, warlocks who prove their capability to their patron receive ever greater power, bards craft new ballads and insulting poems, the arcane threads of the world woven into the musical notation used to transcribe their work. But it is …
Simple Tricks for Simple People
Cantrips are the mainstay of the early years spent learning the arcane arts in the magical academies, simple alterations of the world around you via the manipulation of the arcane winds. For most spellcasters, such as bards, sorcerors and warlocks these simple arcane tricks are useless beyond gaining acceptance into the high echelons of their …
The Races of Bas-Lag
I’m currently listening to Perdido Street Station, one of my favourite books, on audio book, and I thought that maybe 4e’s points of light style heroes would suit the way China Mieville presents adventurers, i.e. mad fools… So here are a few of the main Bas-Lag races for 4e. Cactacae Tall, thick skinned cactus folk …
Crunch for Academies of Magic
The recent Academies of Magic article from WotC (http://www.wizards.com/dnd/Article.aspx?x=dnd/dra/201109academies) was heavy on fluff, incredibly light on crunch, so here are my thoughts on alternative features for the schools of magic taught by these academies. Feat: Student of Callanar, the White Spires Pre-req: Wizard (Mage), Background: Student of Callanar Callanar focuses primarily on the teaching of enchantment …
The Rituals of the Dwarven Forge Masters
The Rituals of the Dwarven Forge Masters ‘The sound of hammering resonates outwards from the anvil, each blow felt collectively by the 20 or so dwarves working their, sweat dripping from their beards in the sweltering heat generated by the forge’s fire. Here, in the heart of the clan hold, they were making magic…’ Almost …
Hybrid Races
Introduction If you want to play a Wizard wielding a bow and scouring the forests, you can make a hybrid Wizard/Ranger. But what if you wanted to play an Elf/Dwarf? Maybe the character is the offspring of star-crossed lovers, whose love caused a brief war between the Elves and Dwarves. Then why not use the …
Knights of the Crescent Moon
By BlindgeekUK, ObsidianCrane, Haze, and PaulBaalham (This theme draws on material presented in Dragon 402: Adretia, the Citadel of Iron’s Grasp by Richard Baker) The Iron Circle is a conglomerate of cruel warlords, devil cultists and evil beings that hold a dozen lands under their sway from within the black walls of the order’s mighty …
Carrial: Sword and Arrow Fighter
Please upgrade your browser This character has been around for a little while, and I recently tweaked him to update for some of the changes that came with Essentials, the material that inspired him in the first place. Carrial is intended to be a more “classic” fighter, using a bow and arrow, but also fighting …