Cantrips are the mainstay of the early years spent learning the arcane arts in the magical academies, simple alterations of the world around you via the manipulation of the arcane winds. For most spellcasters, such as bards, sorcerors and warlocks these simple arcane tricks are useless beyond gaining acceptance into the high echelons of their …
Category Archive: Mechanics
The Races of Bas-Lag
I’m currently listening to Perdido Street Station, one of my favourite books, on audio book, and I thought that maybe 4e’s points of light style heroes would suit the way China Mieville presents adventurers, i.e. mad fools… So here are a few of the main Bas-Lag races for 4e. Cactacae Tall, thick skinned cactus folk …
Crunch for Academies of Magic
The recent Academies of Magic article from WotC (http://www.wizards.com/dnd/Article.aspx?x=dnd/dra/201109academies) was heavy on fluff, incredibly light on crunch, so here are my thoughts on alternative features for the schools of magic taught by these academies. Feat: Student of Callanar, the White Spires Pre-req: Wizard (Mage), Background: Student of Callanar Callanar focuses primarily on the teaching of enchantment …
Hybrid Races
Introduction If you want to play a Wizard wielding a bow and scouring the forests, you can make a hybrid Wizard/Ranger. But what if you wanted to play an Elf/Dwarf? Maybe the character is the offspring of star-crossed lovers, whose love caused a brief war between the Elves and Dwarves. Then why not use the …
Knights of the Crescent Moon
By BlindgeekUK, ObsidianCrane, Haze, and PaulBaalham (This theme draws on material presented in Dragon 402: Adretia, the Citadel of Iron’s Grasp by Richard Baker) The Iron Circle is a conglomerate of cruel warlords, devil cultists and evil beings that hold a dozen lands under their sway from within the black walls of the order’s mighty …