<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Daily Encounter</title>
	<atom:link href="http://dailyencounter.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://dailyencounter.net</link>
	<description>Advice, Homebrew Rules, Encounters &#38; DnD Ramblings</description>
	<lastBuildDate>Fri, 18 May 2012 11:01:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on WotC Products &amp; Your Setting by Friday Knight News - Gaming Edition: 18-MAY-2012 &#124; Game Knight Reviews</title>
		<link>http://dailyencounter.net/2012/05/13/wotc-products-your-setting/comment-page-1/#comment-6515</link>
		<dc:creator>Friday Knight News - Gaming Edition: 18-MAY-2012 &#124; Game Knight Reviews</dc:creator>
		<pubDate>Fri, 18 May 2012 11:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2562#comment-6515</guid>
		<description>[...] Do you ever struggle with how to include published material in your games? Obsidian Crane @ Daily Encounter has some thoughts for you this week. Other folks&#8217; material wo... [...]</description>
		<content:encoded><![CDATA[<p>[...] Do you ever struggle with how to include published material in your games? Obsidian Crane @ Daily Encounter has some thoughts for you this week. Other folks&#8217; material wo&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About Us by Robert</title>
		<link>http://dailyencounter.net/about-2/comment-page-1/#comment-6514</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 17 May 2012 19:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?page_id=310#comment-6514</guid>
		<description>Hi,

I like Your site very much. I run AncientScroll.pl website with free adventure ideas for every RPG. I would love to publish some of Your stuff on my webiste. Let me know, what You think: I will give U details</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I like Your site very much. I run AncientScroll.pl website with free adventure ideas for every RPG. I would love to publish some of Your stuff on my webiste. Let me know, what You think: I will give U details</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A different take on a werewolf theme by Weekly Assembly: Monte Leaves as Drow Invade &#124; The Gamer Assembly</title>
		<link>http://dailyencounter.net/2012/04/26/a-different-take-on-a-werewolf-theme/comment-page-1/#comment-6487</link>
		<dc:creator>Weekly Assembly: Monte Leaves as Drow Invade &#124; The Gamer Assembly</dc:creator>
		<pubDate>Mon, 30 Apr 2012 16:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2535#comment-6487</guid>
		<description>[...] been talk about lycanthropy in 4e D&amp;D this week on Twitter. Adam Page adds his take on it in A Different Take on a Werewolf Theme at Daily [...]</description>
		<content:encoded><![CDATA[<p>[...] been talk about lycanthropy in 4e D&amp;D this week on Twitter. Adam Page adds his take on it in A Different Take on a Werewolf Theme at Daily [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A different take on a werewolf theme by Mike Karkabe-Olson</title>
		<link>http://dailyencounter.net/2012/04/26/a-different-take-on-a-werewolf-theme/comment-page-1/#comment-6486</link>
		<dc:creator>Mike Karkabe-Olson</dc:creator>
		<pubDate>Thu, 26 Apr 2012 18:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2535#comment-6486</guid>
		<description>I like much of what you&#039;ve done. However, it doesn&#039;t really seem much of a &quot;curse&quot; to me. What are the drawbacks? Currently, the way you have portrayed werewolves, it seems most PCs and NPCs would SEEK becoming infected. Perhaps you should add in something like werewolves, once transformed, are unable to distinguish friends from foe and automatically attack the nearest person. I would also get rid of the &quot;can end the transformation as a minor action&quot; part. Perhaps, instead of this, they can only end the transformation when there are no other living beings within sight and sound, or something. Or perhaps they can only end it when they go unconscious.</description>
		<content:encoded><![CDATA[<p>I like much of what you&#8217;ve done. However, it doesn&#8217;t really seem much of a &#8220;curse&#8221; to me. What are the drawbacks? Currently, the way you have portrayed werewolves, it seems most PCs and NPCs would SEEK becoming infected. Perhaps you should add in something like werewolves, once transformed, are unable to distinguish friends from foe and automatically attack the nearest person. I would also get rid of the &#8220;can end the transformation as a minor action&#8221; part. Perhaps, instead of this, they can only end the transformation when there are no other living beings within sight and sound, or something. Or perhaps they can only end it when they go unconscious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures by Creativity &#124; Pearltrees</title>
		<link>http://dailyencounter.net/2011/02/05/themes-things-to-keep-in-mind-when-writing-fantasy-stories-and-adventures/comment-page-1/#comment-6485</link>
		<dc:creator>Creativity &#124; Pearltrees</dc:creator>
		<pubDate>Tue, 24 Apr 2012 09:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=1024#comment-6485</guid>
		<description>[...] Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures « Daily Encounter social norms: styles of dress and speech, forms of address, foods, coming-of-age rituals, family units (monogamous, polygamous), creation myths, religious beliefs (two cultures can have different views, &amp; practices re: same god), opinion of magic, matriarchal vs. patriarchal vs. egalitarian ( See also. ) Mysticism rich vs. poor neighborhoods: different things available, difference in quality and prices prophecies, good &amp; bad omens (comets, eclipses, supernovas, etc.), birthmarks, superstitions, divination, precognition, dreams, visions Cultures [...]</description>
		<content:encoded><![CDATA[<p>[...] Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures « Daily Encounter social norms: styles of dress and speech, forms of address, foods, coming-of-age rituals, family units (monogamous, polygamous), creation myths, religious beliefs (two cultures can have different views, &amp; practices re: same god), opinion of magic, matriarchal vs. patriarchal vs. egalitarian ( See also. ) Mysticism rich vs. poor neighborhoods: different things available, difference in quality and prices prophecies, good &amp; bad omens (comets, eclipses, supernovas, etc.), birthmarks, superstitions, divination, precognition, dreams, visions Cultures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trouble Choosing a Game by Edward</title>
		<link>http://dailyencounter.net/2012/03/18/trouble-choosing-a-game/comment-page-1/#comment-6484</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Mon, 23 Apr 2012 23:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2407#comment-6484</guid>
		<description>I just ran a game last week with a small group, including one person totally new to tabletop roleplaying, using Old School Hack.  It takes the flavor of the original D&amp;D, adds in some concepts from 4E and then dumps a bucket of silly over it.  We were able to make up characters and play a short game to a conclusion in just 4 hours.  It&#039;s free and the entire thing is only about 27 pages.  In addition to the basic rules (http://www.oldschoolhack.net/), there are links to another blog (http://fictivefantasies.wordpress.com/2012/04/18/old-school-hack-and-the-world-between-a-strange-but-fitting-match/) with lots of additional stuff you can add if you want.  Actually the core rules don&#039;t include a bestiary, so you need to make them up or find them somewhere.  We had a lot of fun with it and will definitely play it again.</description>
		<content:encoded><![CDATA[<p>I just ran a game last week with a small group, including one person totally new to tabletop roleplaying, using Old School Hack.  It takes the flavor of the original D&amp;D, adds in some concepts from 4E and then dumps a bucket of silly over it.  We were able to make up characters and play a short game to a conclusion in just 4 hours.  It&#8217;s free and the entire thing is only about 27 pages.  In addition to the basic rules (<a href="http://www.oldschoolhack.net/" rel="nofollow">http://www.oldschoolhack.net/</a>), there are links to another blog (<a href="http://fictivefantasies.wordpress.com/2012/04/18/old-school-hack-and-the-world-between-a-strange-but-fitting-match/" rel="nofollow">http://fictivefantasies.wordpress.com/2012/04/18/old-school-hack-and-the-world-between-a-strange-but-fitting-match/</a>) with lots of additional stuff you can add if you want.  Actually the core rules don&#8217;t include a bestiary, so you need to make them up or find them somewhere.  We had a lot of fun with it and will definitely play it again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race &amp; Culture in Dungeons &amp; Dragons 5e/Next by READER VOTING! Day 2 of 5 for the 2012 RPG SOTY &#124; STUFFER SHACK</title>
		<link>http://dailyencounter.net/2012/01/24/raceandcultureindnd/comment-page-1/#comment-6481</link>
		<dc:creator>READER VOTING! Day 2 of 5 for the 2012 RPG SOTY &#124; STUFFER SHACK</dc:creator>
		<pubDate>Tue, 17 Apr 2012 10:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2154#comment-6481</guid>
		<description>[...] ENCOUNTER - Online since: March 2010 - A great post: Race &amp; Culture in Dungeons &amp; Dragons 5E/Next Daily Encounter is a site that offers a group of 4E DnD enthusiasts an opportunity to share their [...]</description>
		<content:encoded><![CDATA[<p>[...] ENCOUNTER &#8211; Online since: March 2010 &#8211; A great post: Race &amp; Culture in Dungeons &amp; Dragons 5E/Next Daily Encounter is a site that offers a group of 4E DnD enthusiasts an opportunity to share their [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A World of Culture by Richard Green</title>
		<link>http://dailyencounter.net/2012/04/12/a-world-of-culture/comment-page-1/#comment-6479</link>
		<dc:creator>Richard Green</dc:creator>
		<pubDate>Thu, 12 Apr 2012 17:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2416#comment-6479</guid>
		<description>Great post! I think this kind of thing makes a big difference in bringing fantasy towns, cities, communities &amp; nations to life, and often gets forgotten about.</description>
		<content:encoded><![CDATA[<p>Great post! I think this kind of thing makes a big difference in bringing fantasy towns, cities, communities &amp; nations to life, and often gets forgotten about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A World of Culture by Alphastream</title>
		<link>http://dailyencounter.net/2012/04/12/a-world-of-culture/comment-page-1/#comment-6478</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Thu, 12 Apr 2012 15:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=2416#comment-6478</guid>
		<description>A big one for me was customs. I&#039;ve had the fortune to travel far and wide, and Japan is to me the most different country from the Americas and Europe in terms of customs. From things like trains running exactly on time (the total late time for a year can be what you see in a single US train stop) to how you board (two painted lines, one for people boarding this coming train, one for those boarding the next), to the way you treat different classes (feels like some people are invisible to others), to the way you treat coworkers (incredible formality during the day, drunken buddy at night)... it&#039;s all a huge difference. When I look at games like Legend of the Five Rings, I most like how they capture those customs and the underlying mentality (such as through the code of Bushido). That&#039;s what I would most closely try to emulate in another RPG. For 4E, I like the article on honor and other codes that Chris Sims wrote. It could be a good initial take on the kind of approach you are advocating.</description>
		<content:encoded><![CDATA[<p>A big one for me was customs. I&#8217;ve had the fortune to travel far and wide, and Japan is to me the most different country from the Americas and Europe in terms of customs. From things like trains running exactly on time (the total late time for a year can be what you see in a single US train stop) to how you board (two painted lines, one for people boarding this coming train, one for those boarding the next), to the way you treat different classes (feels like some people are invisible to others), to the way you treat coworkers (incredible formality during the day, drunken buddy at night)&#8230; it&#8217;s all a huge difference. When I look at games like Legend of the Five Rings, I most like how they capture those customs and the underlying mentality (such as through the code of Bushido). That&#8217;s what I would most closely try to emulate in another RPG. For 4E, I like the article on honor and other codes that Chris Sims wrote. It could be a good initial take on the kind of approach you are advocating.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures by Writing &#124; Pearltrees</title>
		<link>http://dailyencounter.net/2011/02/05/themes-things-to-keep-in-mind-when-writing-fantasy-stories-and-adventures/comment-page-1/#comment-6375</link>
		<dc:creator>Writing &#124; Pearltrees</dc:creator>
		<pubDate>Sun, 01 Apr 2012 16:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://dailyencounter.net/?p=1024#comment-6375</guid>
		<description>[...] social norms: styles of dress and speech, forms of address, foods, coming-of-age rituals, family units (monogamous, polygamous), creation myths, religious beliefs (two cultures can have different views, &amp; practices re: same god), opinion of magic, matriarchal vs. patriarchal vs. egalitarian ( See also. ) Mysticism rich vs. poor neighborhoods: different things available, difference in quality and prices prophecies, good &amp; bad omens (comets, eclipses, supernovas, etc.), birthmarks, superstitions, divination, precognition, dreams, visions Cultures Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures » Daily Encounter [...]</description>
		<content:encoded><![CDATA[<p>[...] social norms: styles of dress and speech, forms of address, foods, coming-of-age rituals, family units (monogamous, polygamous), creation myths, religious beliefs (two cultures can have different views, &amp; practices re: same god), opinion of magic, matriarchal vs. patriarchal vs. egalitarian ( See also. ) Mysticism rich vs. poor neighborhoods: different things available, difference in quality and prices prophecies, good &amp; bad omens (comets, eclipses, supernovas, etc.), birthmarks, superstitions, divination, precognition, dreams, visions Cultures Themes &amp; Things To Keep In Mind When Writing Fantasy Stories and Adventures » Daily Encounter [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

