Tag Archive: DnD

Loot!

Loot is a key part of the gaming experience. Its role is ever so eloquently summarised in the maxim “kill stuff & take its loot”.  RPGs dress things up, they put the trappings of story around that, but in doing so they ensure that loot is often part of that story; be it the magic …

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Back to Basics

A few weeks ago, my homebrew campaign was starting to feel like the gears were struggling to turn, plot-wise. Trying to make things work was becoming less fun and more like, well, work. Based on some communication I’d had with my players, I decided that the best way to deal with this was to put …

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Not Seeing It

Or “Why the Perception Rules Work in 4E”. There always seems to be some discussion going on somewhere about the perception rules in 4E. Typically these discussions center around the interaction between passive perception and active perception; usually in regards to things like traps or other hazards or clues that the DM wants to hide …

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A parting gift…

So… I have decided to remove my Twitter account and remove myself from the D&D community. This decision has been brought about because of what to me feels like a constant in-fighting between respected members of the community and ego’s, lie’s and hurtful attitudes that some people seem to harbour. I have been told to …

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An Arcane Archer Theme

I took my inspiration for this from Ranger from the D&D cartoons, and wanted something to reflect the Arcane Archer mini I ant to use in Thunderspire… Spell Archer While many elven schools of magic teach the use of the blade as a weapon of a wizard, with emphasis on mobility and magic combined, forming …

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Tribal Themes: Savannah Savants

by paulbaalham and blindgeekuk This theme is the third and final theme in the series of tribal themes. The first theme can be found here and the second theme can be found here. Tribal themes aim to replicate the closeness of members of a tribe. The more PCs in your adventuring party that are from …

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My Notes on Changing Thunderspire

In turns out, that Thunderspire is a fairly popular adventure to alter. From SlyFlourish’s tips, to the Eleven Foot Poles reviews of its encounters and subsequent rewrites to H1, H2 and H3, and Bens RPG Pile video playthrough, there have been lots of tweaks to improve the adventure. One thing I want to do is …

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An Older Style 4E

I have recently been thinking about 4E and how skills work in it, and how combat speed works, and how 4E plays compared to older versions of the DnD game. The first thing is that I am pretty happy with 4E as it stands, but I recognise some of the complaints that are leveled at …

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More Cantrips For Mages of a Less Reputable Nature

I really enjoyed putting together the last list of new cantrips, so here are some additional ones, more suited to arcane users with a shadier outlook on life… (a big thanks to DeusInnomen for helping me balance the Muffled Blow power, cheers mate!) While many mages in Nerath come from privileged backgrounds, their parents wealthy …

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Tribal Themes: The Beaststalker tribe

by paulbaalham and blindgeekuk This theme is the second in the series of tribal themes. The first theme can be found here. Tribal themes aim to replicate the closeness of members of a tribe. The more PCs in your adventuring party that are from the same tribe, the more powerful the theme itself is. The …

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