Tag Archive: DnD

My Notes on Changing Thunderspire

In turns out, that Thunderspire is a fairly popular adventure to alter. From SlyFlourish’s tips, to the Eleven Foot Poles reviews of its encounters and subsequent rewrites to H1, H2 and H3, and Bens RPG Pile video playthrough, there have been lots of tweaks to improve the adventure. One thing I want to do is …

Continue reading »

An Older Style 4E

I have recently been thinking about 4E and how skills work in it, and how combat speed works, and how 4E plays compared to older versions of the DnD game. The first thing is that I am pretty happy with 4E as it stands, but I recognise some of the complaints that are leveled at …

Continue reading »

More Cantrips For Mages of a Less Reputable Nature

I really enjoyed putting together the last list of new cantrips, so here are some additional ones, more suited to arcane users with a shadier outlook on life… (a big thanks to DeusInnomen for helping me balance the Muffled Blow power, cheers mate!) While many mages in Nerath come from privileged backgrounds, their parents wealthy …

Continue reading »

Tribal Themes: The Beaststalker tribe

by paulbaalham and blindgeekuk This theme is the second in the series of tribal themes. The first theme can be found here. Tribal themes aim to replicate the closeness of members of a tribe. The more PCs in your adventuring party that are from the same tribe, the more powerful the theme itself is. The …

Continue reading »

Thunderspire Labyrinth as an Encounters Season?

It seems a strange thing to discuss, one of the original PHB1 4e adventures, and WotC’s popular encounter a week format? Yet the two are more closely linked than you may think. Thunderspire Labyrinth was the second in the heroic tier published adventures, and was set after the events of the Keep on The Shadowfell, …

Continue reading »

Powers of Death

In the dark places, there are those who seek power not from the elements but from death itself. Some of these descend into madness and are lured into the worship of Orcus, but others unlock arcane secrets and learn to draw on necrotic powers. Some call these people Necromancers, others call them madmen, they do …

Continue reading »

Planes Walker Theme

I’m a terrible liar… And yet, last night I think got away with it (or no one decided to call me out about it). I popped onto the irc chat (Mibbit) and loved the auto suggested name ‘zucchini’ so much that I decided to stick with it, and made up a story about how I …

Continue reading »

Tribal Themes: The Zannadi Tribe

by paulbaalham and blindgeekuk This theme is the first in a 3 part series of tribal themes. Tribal themes aim to replicate the closeness of members of a tribe. The more PCs in your adventuring party that are from the same tribe, the more powerful the theme itself is. The Zannadi Tribe The hot humid …

Continue reading »

Contemplating Creation Part IV: On Fathoming the Fae

I knew going in to this creation process that the fae were going to play a big part of my world. They are a big part of that feeling of awe and magic that I like about medieval mythology. I started out wanting to totally transform the fey in D&D to something more like you’d …

Continue reading »

Simple Tricks for Simple People

Cantrips are the mainstay of the early years spent learning the arcane arts in the magical academies, simple alterations of the world around you via the manipulation of the arcane winds. For most spellcasters, such as bards, sorcerors and warlocks these simple arcane tricks are useless beyond gaining acceptance into the high echelons of their …

Continue reading »

Older posts «

» Newer posts