Tag Archive: dndnext

Encountering the Action

The Leaders are the only ones to determine if a significant encounter must take place, according to where they are taking the story, the Characters’ health condition, the progression of the scenario, and the available gaming time. As much as possible, combats should remain special moments, since making them too frequent can quickly render them …

Continue reading »

Save vs. Math

DnD has a long complicated relationship with math and what math means for how the game works. I’ll be honest and say up front that one of the things I like best about 4E is how predictable the math of the game is, and I think that is a design feature of 4E. I have …

Continue reading »

New Beginnings For An Old Game

So I’ve been very quite for a while, my main participation in the hobby has been painting miniatures, however the time is coming for me to start making a campaign again and to begin putting things in order for doing that with the goal of starting the campaign in December this year or January. So …

Continue reading »

Ruminating on Next

DnDNext (5E) is something I find difficult to write about at the moment. When I read people talking about it I often get the feeling that they are treating this first stage of the public play test as a finished product and that they are wilfully ignoring anything that WotC says that indicates this is …

Continue reading »

Monster Block

When the Planescape Monster Manual supplement for 2E came out one of my favorite pictures was the Cat Lord. So for this discussion the Cat Lord is going to be my example. (It’s funny that I’ve looked at it for years and never noticed the shadow…) Planescape is an interesting setting; it and Dark Sun …

Continue reading »

WotC Products & Your Setting

If you have been playing RPGs, especially DnD, for a while (or maybe you just started) there is a good chance you have at least considered creating your own setting. I started work on my personal setting back when 2E was the DnD of the day, and through the years it has undergone some permutations …

Continue reading »

A World of Culture

Culture is a strange thing. For example it is particularly hard to identify the things that make your culture what it is without having another culture with which to compare it. In DnD campaigns this manifests in cultures becoming homogenous, it is simply easier to have one pervasive culture than to create many unique cultures. …

Continue reading »

Trouble Choosing a Game

I’ve been thinking a lot recently about system complexity and player agency during a game as I have struggled to find a game I think both my daughters and I can enjoy fully as a game as well as an experience together. Player Agency When people talk about pre-4E fighters one of the things that …

Continue reading »

Art: Epic Inspiration

Continuing with my discussion of art in DnD, this week I am taking a look at art for monsters and not just any old enemies but rather the sorts of epic threats that have been handled so poorly by DnD in the past (4E included). Epic Threats Epic threats need to be just that, epic. …

Continue reading »

Art: Environment

Last week when I posted about art that I liked Rich Green asked about landscapes and it is a fair question that deserves a longer response. In visual media such as computer games and movies the environment is a critical element. For fantasy computer games and movies the environment needs to be designed from the …

Continue reading »

Older posts «